Project Duration

8 weeks

Project Duration

8 weeks

Developing a spectator Heads-Up Display focused on creating an interactive and enjoyable viewing experience for a bluff-based game set in a bar atmosphere.

Developing a spectator Heads-Up Display focused on creating an interactive and enjoyable viewing experience for a bluff-based game set in a bar atmosphere.

Liar’s Bar

Liar’s Bar

Tools

My Role

Solo UX/UI Designer


Project Overview

Liar’s Bar is a multiplayer bluff game set in a moody bar, featuring animal characters and two modes, Liar’s Dice and Liar’s Deck, where calling a bluff can lead to elimination.

Tools

Tools

My Role

My Role

Solo UX/UI Designer


Solo UX/UI Designer


Project Overview

Liar’s Bar is a multiplayer bluff game set in a moody bar, featuring animal characters and two modes, Liar’s Dice and Liar’s Deck, where calling a bluff can lead to elimination.

Project Duration

Project Duration

8 weeks

8 weeks

Current Spectator View

Current Spectator View

The Problem

Once eliminated, players can only switch camera angles, limiting engagement and transparency while leaving integrity-minded players unable to follow the match fully.

The Problem

Once eliminated, players can only switch camera angles, limiting engagement and transparency while leaving integrity-minded players unable to follow the match fully.

Solution

Designed a host-toggleable spectator HUD that lets viewers see player hands when enabled, keeping friends engaged and supporting competitive strategy learning.

Spectator HUD Added

Why It Works

Keeps spectators involved post-elimination, with a host-toggleable feature that promotes fair play among trusted groups and prevents cheating in others.

Solution

Designed a host-toggleable spectator HUD that lets viewers see player hands when enabled, keeping friends engaged and supporting competitive strategy learning.

Spectator HUD Added

Why It Works

Keeps spectators involved post-elimination, with a host-toggleable feature that promotes fair play among trusted groups and prevents cheating in others.

Final Design

Final Design

3

3

Added a settings button beside the invite option for hosts, featuring a small number indicator that shows how many settings are active for quick visibility.

Added a settings button beside the invite option for hosts, featuring a small number indicator that shows how many settings are active for quick visibility.

Lobby (Host Settings)

Lobby (Host Settings)

Settings

Settings

Host Setting Menu Open

Host Setting Menu Open

• Spectators view hands.

• Let anyone call liar.

• Turn order.

• Number of lives.

• Spectators view hands.

• Let anyone call liar.

• Turn order.

• Number of lives.

Togglable Settings

Togglable Settings

Player Name

Player Name

Turn Indicator

Turn Indicator

Player Avatar

Player Avatar

Attempts left

Attempts left

Current Hand

Current Hand

1/2

1/2

bty26

bty26

Current Bid

Current Bid

Lair’s Dice Spectator View

Lair’s Dice Spectator View

Eliminated Player

Eliminated Player

2/6

2/6

PixelPhantom

PixelPhantom

J

J

J

J

K

K

Q

Q

Q

Q

1/6

1/6

NebulaNomad

NebulaNomad

Lair’s Deck Spectator View

Lair’s Deck Spectator View

Current Round

Current Round

Cards Being Played

Cards Being Played

Non-Host View of Settings

Non-Host View of Settings

Lair’s Deck Left Side view

Lair’s Deck Left Side view

Extra Screens

Extra Screens

Empathize

Empathize

Ideate

Ideate

Understand

Understand

Define

Define

Prototype

Prototype

Empathize with players by understanding the pain points they experience in

the game.

Empathize with players by understanding the pain points they experience in

the game.

Take those users' pain points and needs and clearly outline them.

Take those users' pain points and needs and clearly outline them.

Come up with solutions that meet the players needs and solve ongoing issues.

Come up with solutions that meet the players needs and solve ongoing issues.

Create prototypes based on our design solutions, using wireframes, high-fidelity (hi-fi), and low-fidelity

(lo-fi) prototypes

Create prototypes based on our design solutions, using wireframes, high-fidelity (hi-fi), and low-fidelity

(lo-fi) prototypes

Gather user feedback through testing and refine our design based on that feedback.

Gather user feedback through testing and refine our design based on that feedback.

My Design Process

My Design Process

• Real-Time Spectating: Players want tools to view hands and decisions live for a more engaging experience.


• Host-Controlled Visibility: Spectator features should be toggleable by the host to ensure fairness and transparency.


• Eliminated Player Chat: A dedicated dead chat allows eliminated players to talk without interrupting active gameplay.

• Real-Time Spectating: Players want tools to view hands and decisions live for a more engaging experience.


• Host-Controlled Visibility: Spectator features should be toggleable by the host to ensure fairness and transparency.


• Eliminated Player Chat: A dedicated dead chat allows eliminated players to talk without interrupting active gameplay.

Insights

Insights

Found over 45 community posts across Steam, Discord, and Reddit asking for better spectator tools like camera views, and post-death engagement.

Found over 45 community posts across Steam, Discord, and Reddit asking for better spectator tools like camera views, and post-death engagement.

User Research

User Research

• Shared-Screen Simplicity: Games like Super Mario Party show that clear visuals and simple layouts keep players engaged without complex spectator tools.


• Lack of Spectator Interaction: Adding features like chat or reactions could turn spectators from passive viewers into active participants.


• Value of Clear HUD Layouts: Poker-style designs show that clean, centralized layouts help spectators easily track multiple players in real time.

• Shared-Screen Simplicity: Games like Super Mario Party show that clear visuals and simple layouts keep players engaged without complex spectator tools.


• Lack of Spectator Interaction: Adding features like chat or reactions could turn spectators from passive viewers into active participants.


• Value of Clear HUD Layouts: Poker-style designs show that clean, centralized layouts help spectators easily track multiple players in real time.

Insights

Insights

Competitive Analysis

Competitive

Analysis

Researched games such as Valorant and Super Mario Party to see how different titles design their spectator modes and HUD experiences.

Researched games such as Valorant and Super Mario Party to see how different titles design their spectator modes and HUD experiences.

User Feedback

User Feedback

• Turn Visibility Needs Improvement: Users found it difficult to tell whose turn it was and suggested clearer visual indicators beyond a subtle glow.


• Visual Hierarchy Over Background Elements: Feedback showed that background blocks weren’t necessary; users preferred stronger emphasis on the cards themselves.


• Camera Flexibility Considerations: Participants were curious how the HUD would adapt to alternative camera angles, such as an overhead view, highlighting a need for layout versatility.

• Turn Visibility Needs Improvement: Users found it difficult to tell whose turn it was and suggested clearer visual indicators beyond a subtle glow.


• Visual Hierarchy Over Background Elements: Feedback showed that background blocks weren’t necessary; users preferred stronger emphasis on the cards themselves.


• Camera Flexibility Considerations: Participants were curious how the HUD would adapt to alternative camera angles, such as an overhead view, highlighting a need for layout versatility.

Insights

Insights

I conducted feedback sessions with 15 participants. I showed early design drafts to gather their input, help identify pain points, and refine the spectator HUD through iterative improvements.

I conducted feedback sessions with 15 participants. I showed early design drafts to gather their input, help identify pain points, and refine the spectator HUD through iterative improvements.

Left Side View Smaller HUD

Left Side View Smaller HUD

Right Side View Larger HUD

Right Side View Larger HUD

Quotes Gathered during Feedback:

From Sunni Monday: “I like how each player’s information is clearly spaced out, it’s easy to follow...You should make it clearer whose turn it is right now, the glow can be hard to follow.”

From Sunni Monday: “I like how each player’s information is clearly spaced out, it’s easy to follow...You should make it clearer whose turn it is right now, the glow can be hard to follow.”

From Ian Pagel: “You don’t really need the background blocks since the info is already easy to see. You should make the cards stand out more instead.”

From Ian Pagel: “You don’t really need the background blocks since the info is already easy to see. You should make the cards stand out more instead.”

From Ezequiel Arias: “I’m wondering how the display would look if the camera angle were very different, like from an overhead view.”

From Ezequiel Arias: “I’m wondering how the display would look if the camera angle were very different, like from an overhead view.”

Liar’s Dice UI

Liar’s Dice UI

Second Interation

Second Interation

K

K

Q

Q

Q

Q

Q

Q

A

A

0/6

0/6

PixelPhantom

PixelPhantom

1/2

1/2

PixelPhantom

PixelPhantom

Third Interation

Third Interation

1/2

1/2

PixelPhantom

PixelPhantom

K

K

Q

Q

Q

Q

2/6

2/6

PixelPhantom

PixelPhantom

First Wireframe

First Wireframe

K

K

Q

Q

Q

Q

Q

Q

A

A

0/6

0/6

PixelPhantom

PixelPhantom

PixelPhantom

PixelPhantom

0/2

0/2

First Design Iterations

First Design

Iterations

Used the Liar’s Dice UI as a foundation for early iterations, refining the spectator HUD through familiar patterns to improve clarity and engagement.

Used the Liar’s Dice UI as a foundation for early iterations, refining the spectator HUD through familiar patterns to improve clarity and engagement.

Mapped user feedback into Game Features, Integrity, and Engagement to uncover needs like better camera controls and post-elimination interaction.

Mapped user feedback into Game Features, Integrity, and Engagement to uncover needs like better camera controls and post-elimination interaction.

Affinity Mapping

Affinity Mapping

User Persona

User Persona

• Game Integrity Matters: Maintaining fairness is crucial for players who want to stay engaged and interact after elimination.


• Flexible Host Settings: Customizable options allow hosts to adjust rules and features based on playstyle and trust level.


• Post-Elimination Interaction: Players want more ways to stay active after elimination, such as using sticker emotes or roaming the bar freely.

• Game Integrity Matters: Maintaining fairness is crucial for players who want to stay engaged and interact after elimination.


• Flexible Host Settings: Customizable options allow hosts to adjust rules and features based on playstyle and trust level.


• Post-Elimination Interaction: Players want more ways to stay active after elimination, such as using sticker emotes or roaming the bar freely.

Insights

Insights

“Add spectator view of hands as a toggle.”

“Add spectator view of hands as a toggle.”

“More camera views. In poker, you need an overhead view.”

“More camera views. In poker, you need an overhead view.”

Host Settings

Host Settings

Features

Features

“Players want to stay for the whole match and learn strategies.”

“Players want to stay for the whole match and learn strategies.”

Spectator Engagement

Spectator Engagement

“Playing with 3 friends, it’s annoying not to see what others have after dying.”

“Playing with 3 friends, it’s annoying not to see what others have after dying.”

Follow the Game without interfering

Follow the Game without interfering

Game Integrity

Game Integrity

Available in Private matches

Available in Private matches

“Implementing a separate dead chat would help prevent cheaters.”

“Implementing a separate dead chat would help prevent cheaters.”

“Optional rules for hosts would balance transparency and fairness.”

“Optional rules for hosts would balance transparency and fairness.”

Reflection

Reflection

What I Learned

What I Learned

Learned that Liar’s Bar faces cheating challenges that complicate spectator features, but this HUD offers strong value for trusted friend groups and could expand to public and ranked play once integrity improves.

Learned that Liar’s Bar faces cheating challenges that complicate spectator features, but this HUD offers strong value for trusted friend groups and could expand to public and ranked play once integrity improves.

• Develop HUD animations that react to in-game events (e.g., “Liar” calls, pistol clicks or bangs, Poison consumed).


• Implement a death chat for eliminated players to communicate without affecting active gameplay.


• Experiment with alternative camera angles, such as an overhead view, to explore how the HUD adapts to different perspectives.

• Develop HUD animations that react to in-game events (e.g., “Liar” calls, pistol clicks or bangs, Poison consumed).


• Implement a death chat for eliminated players to communicate without affecting active gameplay.


• Experiment with alternative camera angles, such as an overhead view, to explore how the HUD adapts to different perspectives.

Next Steps

Next Steps

Next Steps

• Develop HUD animations that react to in-game events (e.g., “Liar” calls, pistol clicks or bangs, Poison consumed).


• Implement a death chat for eliminated players to communicate without affecting active gameplay.


• Experiment with alternative camera angles, such as an overhead view, to explore how the HUD adapts to different perspectives.

Empathize

Ideate

Understand

Prototype

Empathize with players by understanding the pain points they experience in

the game.

Take those users' pain points and needs and clearly outline them.

Come up with solutions that meet the players needs and solve on going issues.

Create prototypes based on our design solutions, using wireframes, high-fidelity (hi-fi), and low-fidelity

(lo-fi) prototypes

Gather user feedback through testing and refine our design based on that feedback.

My Design Process

Define